Luxar Viewer API Documentation - v2026.9.22
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    Read-only references the pipeline runner needs from the orchestrator.

    interface PipelineCtx {
        renderer: Renderer;
        scene: Scene;
        camera: Camera;
        hdrTarget: WebGLRenderTarget;
        ldrTarget: WebGLRenderTarget;
        megaShader: LuxarMegaShaderMaterial;
        megaPass: FullscreenPass;
        bloomChain: BloomChain | null;
        fxaaPass: FxaaPass | null;
        refractionSplit: DataRefractionSplit | null;
    }
    Index
    renderer: Renderer
    scene: Scene
    camera: Camera
    hdrTarget: WebGLRenderTarget
    ldrTarget: WebGLRenderTarget
    megaPass: FullscreenPass
    bloomChain: BloomChain | null
    fxaaPass: FxaaPass | null
    refractionSplit: DataRefractionSplit | null

    The scene-pass split for refract_data glass (spec §3.4 Phase 3), both backends; null only once disposed. See renderSceneToHdr.