THREE.WebGLRenderer is the production default (GLSL ShaderMaterial).
WebGPURenderer (TSL NodeMaterial) is selectable via
?renderer=webgpu or VITE_LUXAR_USE_WEBGPU=1. Without a native
WebGPU device, the explicit ?renderer=webgpu may use three's internal
WebGL2 backend; the environment selection falls back to WebGLRenderer.
Consumers hold renderer references typed as Renderer.
The graphics-API renderer Luxar uses.
THREE.WebGLRendereris the production default (GLSLShaderMaterial).WebGPURenderer(TSLNodeMaterial) is selectable via?renderer=webgpuorVITE_LUXAR_USE_WEBGPU=1. Without a native WebGPU device, the explicit?renderer=webgpumay use three's internal WebGL2 backend; the environment selection falls back toWebGLRenderer. Consumers hold renderer references typed asRenderer.