THREE.WebGLRenderer is the production default (GLSL ShaderMaterial).
WebGPURenderer (TSL NodeMaterial) is selectable via
?renderer=webgpu or VITE_LUXAR_USE_WEBGPU=1; it dispatches to a
real WebGPU adapter when available or falls back to its internal
WebGL2 backend. Consumers hold renderer references typed as Renderer.
The graphics-API renderer Luxar uses.
THREE.WebGLRendereris the production default (GLSLShaderMaterial).WebGPURenderer(TSLNodeMaterial) is selectable via?renderer=webgpuorVITE_LUXAR_USE_WEBGPU=1; it dispatches to a real WebGPU adapter when available or falls back to its internal WebGL2 backend. Consumers hold renderer references typed asRenderer.