Luxar Viewer API Documentation - v2026.10.22
    Preparing search index...
    Renderer: THREE.WebGLRenderer | WebGPURenderer

    The graphics-API renderer Luxar uses.

    THREE.WebGLRenderer is the production default (GLSL ShaderMaterial). WebGPURenderer (TSL NodeMaterial) is selectable via ?renderer=webgpu or VITE_LUXAR_USE_WEBGPU=1. Without a native WebGPU device, the explicit ?renderer=webgpu may use three's internal WebGL2 backend; the environment selection falls back to WebGLRenderer. Consumers hold renderer references typed as Renderer.