Luxar Viewer API Documentation - v2026.9.22
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    Runs FXAA on an LDR input texture, writing to the renderer's current target. Owns one THREE.Material (built via the backend-aware buildMaterial helper) and one FullscreenPass.

    Index
    material: Material<MaterialEventMap> & {
        uniforms: Record<string, THREE.IUniform>;
    }
    uniforms: { uInput: IUniform; uResolution: IUniform<Vector2> }