Runs FXAA on an LDR input texture, writing to the renderer's current target. Owns one THREE.Material (built via the backend-aware buildMaterial helper) and one FullscreenPass.
THREE.Material
buildMaterial
Private
Render FXAA from inputTexture to the renderer's current target (use renderer.setRenderTarget(null) for the backbuffer).
inputTexture
renderer.setRenderTarget(null)
Runs FXAA on an LDR input texture, writing to the renderer's current target. Owns one
THREE.Material(built via the backend-awarebuildMaterialhelper) and one FullscreenPass.