The mesh's PHYSICAL family — three's own physically based material behind the Luxar
leaf surface (MESH_PHYSICAL_MATERIALS_SPEC.md §3.2). Not part of
LuxarMeshMaterial: it has no camera surface (the near fade is a house-shader
feature) and none of the house texture/colormap methods, so the two unions stay separate.
The mesh's PHYSICAL family — three's own physically based material behind the Luxar leaf surface (
MESH_PHYSICAL_MATERIALS_SPEC.md§3.2). Not part of LuxarMeshMaterial: it has no camera surface (the near fade is a house-shader feature) and none of the house texture/colormap methods, so the two unions stay separate.