Build and configure from Luxar attrs (see PhysicalMeshMaterialConfig).
The same six feature flags three passes, into the alpha-pinning subclass.
Luxar opacity; re-derives translucency, depth write and the cutout.
Current node opacity (the LOD cross-fade snapshots this as its fade base).
Luxar intensity — a gain on the vertex colour.
Luxar offset — emitted radiance; negative clamps to 0.
Luxar gamma — recorded only; a physical material has no gamma term.
Switch between stored normals and derivative normals for the active display frame.
One live physical knob from the Layers panel (clamped; rebuilds on a zero crossing).
Luxar refract_data, live: glass draws after (true) or before (false) the data.
Three's
MeshPhysicalNodeMaterialbehind the Luxar leaf-material surface (WebGPU).Constructed by
MaterialManager.getMeshPhysicalMaterialthrough the TSL registry; configured entirely byapplyPhysicalMeshConfig, which the WebGL twin shares.