Same union shape as its three siblings, including updateCameraParams — though a
mesh consumes only part of it. There is no screen-space size to recompute from
the resolution, and the near fade reads its ortho test from the camera itself,
but the near-cull distance drives that shared fade, which applies to a surface
exactly as it does to a sprite. So mesh joins the camera broadcast like
everything else.
Same union shape as its three siblings, including
updateCameraParams— though a mesh consumes only part of it. There is no screen-space size to recompute from the resolution, and the near fade reads its ortho test from the camera itself, but the near-cull distance drives that shared fade, which applies to a surface exactly as it does to a sprite. So mesh joins the camera broadcast like everything else.