Luxar Viewer API Documentation - v2026.9.22
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    Type Alias LuxarMeshMaterial

    LuxarMeshMaterial: MeshMaterial | MeshTSLMaterial

    Same union shape as its three siblings, including updateCameraParams — though a mesh consumes only part of it. There is no screen-space size to recompute from the resolution, and the near fade reads its ortho test from the camera itself, but the near-cull distance drives that shared fade, which applies to a surface exactly as it does to a sprite. So mesh joins the camera broadcast like everything else.