Luxar Viewer API Documentation - v2026.9.22
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    Module tests/e2e/harnesses/tsl-harness/index

    Registry assembly + re-export surface for the TSL ↔ GLSL parity harness. The page entry (../tsl-harness.ts, loaded by tsl-harness.html) imports everything it needs from here.

    The registry entries live in six shader-family modules — post-processing.ts, points.ts, lines.ts, gsplats.ts, mesh.ts, and the shared-math erf.ts — and are merged here into the single SHADER_REGISTRY the Playwright parity/codegen specs drive by name.

    The registry is deliberately WIDER than the codegen snapshot list: an entry earns a snapshot only when it generates distinct shader code, while an entry that exercises a distinct BINDING or a distinct RUNTIME-UNIFORM ARM belongs in the parity spec alone. mesh-rgb's size-3 colour attribute and mesh-pick-commutative's cutout-off state each compile to a shader byte-identical to one already snapshotted, so a second snapshot would pin nothing new — while the rendered pixels differ, which is what those entries are for.

    SHADER_REGISTRY
    HARNESS_SIZE → HARNESS_SIZE
    renderBloomChainGLSL → renderBloomChainGLSL
    renderBloomChainTSL → renderBloomChainTSL
    renderGLSL → renderGLSL
    renderTSL → renderTSL
    BloomChainFixture → BloomChainFixture
    BloomChainRenderResult → BloomChainRenderResult
    RegistryEntry → RegistryEntry