Const
The merged TSL↔GLSL parity shader registry: every family module's entries (post-processing, points, lines, gsplats, mesh, shared math) combined into one name-keyed map that the Playwright parity/codegen specs iterate over.
The merged TSL↔GLSL parity shader registry: every family module's entries (post-processing, points, lines, gsplats, mesh, shared math) combined into one name-keyed map that the Playwright parity/codegen specs iterate over.