createPointsGeometry builds the InstancedBufferGeometry (one
shared unit-quad base + the RGBA32F point texture / aSortedIndex
storage pair — the per-point data lives in the texture, 3
texels/point; layout documented in ../point-geometry.ts);
createPointsMaterial resolves the material backend through
materialManager and applies the colormap directly to the per-node
material when scalars are
requested; createPointsNode assembles both into the mesh + optional
picking shadow node.
Points-node creation helpers for NodeFactory.
createPointsGeometrybuilds the InstancedBufferGeometry (one shared unit-quad base + the RGBA32F point texture /aSortedIndexstorage pair — the per-point data lives in the texture, 3 texels/point; layout documented in../point-geometry.ts);createPointsMaterialresolves the material backend through materialManager and applies the colormap directly to the per-node material when scalars are requested;createPointsNodeassembles both into the mesh + optional picking shadow node.