Luxar Viewer API Documentation - v2026.10.19
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    Module rendering/gpu-buffer-pool/texture-backed-adapter

    The pool lifecycle shared by the three texture-backed geometry types (Points, Lines, GSplats): acquire (in-place reuse, grow, best-fit adoption, fresh allocation), the OOM re-claim of a failed grow, release to the free buckets, and dispose.

    All three store per-element data in an RGBA32F element texture plus the aSortedIndex/aSortedIndexB ordering pair, with a FIXED layout per type, so any pooled geometry of a type fits any node of that type and reuse keys on capacity alone. The lifecycle is therefore identical; what differs is the per-type TextureBackedLayout (texture capacity bound, geometry construction) and each subclass's updateGeometry (its texel writer, ordering write and bounds).

    TextureBackedAdapter
    PoolAdapterHost
    TextureBackedLayout
    InstancedOrderingOptions
    TextureBackedType
    writeInstancedCommitOrdering
    prepareInstancedQuadForDraw