Luxar Viewer API Documentation - v2026.10.19
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    Ordering options shared by every texture-backed updateGeometry.

    interface InstancedOrderingOptions {
        preserveOrdering?: boolean;
        repairFromCount?: number;
        fromInstance?: number;
        seedOrdering?: Uint32Array<ArrayBufferLike>;
    }
    Index
    preserveOrdering?: boolean

    Same-count recommit: keep the existing permutation verbatim.

    repairFromCount?: number

    Count change on the same buffers: rebuild the permutation from this count.

    fromInstance?: number

    Append fast path: the prefix count already on the GPU (0 = full write).

    seedOrdering?: Uint32Array<ArrayBufferLike>

    A full write that EXTENDS the previous population into a grown geometry: the previous geometry's drawn permutation of [0, seedOrdering.length), which the draw is held on until the grown population's ordering lands.