Luxar Viewer API Documentation - v2026.9.22
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    Module rendering/post-processing/post-processing-manager

    Post-processing pipeline manager.

    Three-stage pipeline:

    1. Scene render → HDR HalfFloat target (with optional MSAA + SSAA)
    2. Bloom pyramid → bloom texture (see BloomChain)
    3. Mega-shader → LDR intermediate (see MegaShaderMaterial) ↳ samples HDR + bloom; applies chromatic lens distortion, detector noise, EOG, tone mapping, vignette in one pass.
    4. Optional FXAA → backbuffer (see FxaaPass)

    When FXAA is disabled, stage (3) writes directly to the backbuffer.

    PostProcessingManager