GPU-resident geometry byte accounting. Used by the GPU buffer pool (and adapters) to track memory pressure across point, line, gsplat, and committed mesh layers without re-iterating attribute byteLengths on every poll.
GPU-resident geometry byte accounting. Used by the GPU buffer pool (and adapters) to track memory pressure across point, line, gsplat, and committed mesh layers without re-iterating attribute byteLengths on every poll.