Luxar Viewer API Documentation - v2026.10.19
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    • Estimate the GPU-resident byte footprint of a geometry by summing the underlying typed-array byte lengths of every attribute (and the index, if present). Mirrors what THREE.js will actually upload — slightly overstates because we count the full backing array even if count < array.length / itemSize, but that's the footprint that matters for pool memory pressure.

      The result is cached on geometry.userData.cachedByteSize so repeated stats polls don't re-iterate attribute byteLengths. Grow paths invalidate the cache via invalidateCachedByteSize(). The one change no caller can invalidate for is the index WIDTH: the WebGPU backend rewrites a narrow (Uint16) index to Uint32 in place at first upload (see applyMeshIndices), after the commit measured it — so the cache is also keyed on the index array's byte length, an O(1) check per poll.

      Parameters

      • geometry: BufferGeometry

      Returns number