L1/L2 caching store, when caching is enabled.
L0 decompressed-chunk cache, when L0 is enabled.
SliceCache ("S-cache"), when enabled.
Resolved cache telemetry state from setupCaches(). Pushed to
the monitor before provider wiring so the UI sees the right
disabled-reason during the brief pre-provider window.
GPU buffer pool for points/lines/gsplats geometry.
Update profiler (Performance tab), when SceneLoaderManager wired one in.
Per-geometry loader maps for accumulator-stat aggregation.
Mesh loaders, for the LOD-progress provider ONLY — mesh has no element
accumulator to aggregate (it is not pooled and holds no per-slice working
set), so it joins none of the providers above. It has to join this one: a
mesh reveal ladder is a progressive loader like the other three, and the
scene-graph converter already stamps additiveSublods on its parent, so
without the map the tree renders that node's chip as LOD -/N ("not
streaming") for the whole reveal.
The scene's LOD-group registry — drives the live substitutive-LOD state (active level / selector mode) in the LOD-progress provider.
The scene-graph SceneNode the loader just built.
Live per-mesh draw-order provider (bucket / depthWrite / renderOrder), built by the caller over the THREE root group so this helper stays free of THREE imports. Null in headless tests with no scene.
Caller-supplied callback that traverses rootGroup and calls
monitor.updateVisibleCount once per geometry type. Lives on
SceneLoader because it reads the live THREE scene; passing it in
keeps this helper free of THREE imports.
OptionalcommittedCaller-supplied reader for the per-node committedLODCount stamp, so the
Scene-Graph tab reports rungs actually ON SCREEN rather than the loader's
cursor. Lives on SceneLoader for the same reason as the two above: it
reads the live THREE scene. Null/omitted keeps the pre-existing
loader-cursor behaviour.
OptionalrefinementCaller-supplied "why is this path's next rung held back?" (SceneLoader. refinementHoldReason: density gate / residency ceiling / null), so the
Scene-Graph tab can mark a held rung instead of showing it as streaming.
Failed-load records + retry-all from the SceneLoader — powers the Overview tab's failure banner and its Retry action. Null when the host doesn't expose retry (headless tests).
The monitor port (no-op if undefined).