Whether a load pass is in flight on any registered scene loader — see
DebugState.isLoading for the exact scope (and what it excludes).
Passed in like isAnimating and initialized rather than read from a
singleton here, so this helper stays pure; the production caller supplies
SceneLoaderManager.getInstance().isAnyLoadPassInProgress() per snapshot.
OptionalgpuOptional pool-stats provider so the debug state can surface byte usage.
OptionalrefinementOptional refinement-stop provider, supplied the same way and for the same
reason as gpuPoolStats: the production caller passes
SceneLoaderManager.getInstance().refinementResidencyStop() per snapshot so
this helper stays pure. Omitted (tests, embeds) means "unknown", which
surfaces as an absent DebugState.refinementResidency — never as a
synthesised "no stop".
Surface this helper needs from the parent LuxarApp's components.