Chip content for a node's live draw-order state: a bucket glyph (two
overlapping outlines = transparent, a filled square = opaque), the
resolved renderOrder (drawn ascending) with any authored layer order in
front, and the full explanation — bucket, depthWrite, order — as the
tooltip. Returns null when no draw-order state is known for the node
(no live mesh — a group, or before the first provider poll). Shared by the
initial render and the monitor's incremental patcher so both agree.
Chip content for a node's live draw-order state: a bucket glyph (two overlapping outlines =
transparent, a filled square =opaque), the resolvedrenderOrder(drawn ascending) with any authored layer order in front, and the full explanation — bucket, depthWrite, order — as the tooltip. Returnsnullwhen no draw-order state is known for the node (no live mesh — a group, or before the first provider poll). Shared by the initial render and the monitor's incremental patcher so both agree.