Fresh live nodes for a material wrapper: the partition uniform the split writes
through the proxyIUniform bridge, and a texture node over the shared depth texture
(bound once; the split's render target is created WITH that texture, so no rebind —
and hence no graph rebuild — is ever needed).
Fresh live nodes for a material wrapper: the partition uniform the split writes through the
proxyIUniformbridge, and a texture node over the shared depth texture (bound once; the split's render target is created WITH that texture, so no rebind — and hence no graph rebuild — is ever needed).