Luxar Viewer API Documentation - v2026.9.22
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    The two partition nodes every TSL data graph carries (keys match the GLSL uniforms).

    interface GlassPartitionTSLNodes {
        uGlassPartition: any;
        uGlassDepth: any;
    }
    Index
    uGlassPartition: any

    Mode as a float uniform: 0 off, 1 keep behind-or-none, 2 keep front.

    uGlassDepth: any

    texture() node over the ONE shared refracting-glass depth texture.