The host's loader manager (see loadScene).
PREDICTED dimension state (currentStep advanced to the next
playback tick via DimensionAnimationManager.peekNextValue).
THREE.Group containing the scene (for maxRadius).
Optional loader ID, defaults to default loader.
Per-pass LOD time budget for the shadow pass (always set — it is also what makes prefix ladders cacheable).
OptionalladderDepth?: number | "auto"Pinned playback ladder depth; the shadow pass
deepens to exactly this many rungs (see ViewState.ladderDepth).
Fire a background t+1 slice prefetch for a PREDICTED dimension state (dimension playback). Mirror of updateSceneForDimensions, but fire-and-forget and routed to
SceneLoader.prefetchSlice— it never moves the real view and is aborted by the next foreground update.