Luxar Viewer API Documentation - v2026.10.19
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    Hierarchy

    • ShaderMaterial
      • PointPickingMaterial

    Implements

    Index
    • Clone this picking material. The inherited Material.clone() calls the constructor with no config (throws on config.nodeId), so — mirroring GSplatPickingMaterial.clone() — construct with the same config and copy the runtime-tuned uniform values (camera params) across explicitly.

      Returns this

    • Select the pick depth convention (SurfacePickAwareMaterial): true under the depth-ordered surface modes (opaque / normal) writes the real projected depth so the FRONT-MOST element wins, as the user sees it; false (default) keeps brightness-as-depth so the BRIGHTEST wins, right for the commutative modes. Synced per pick render by PickingSystem.renderPickBuffer().

      Parameters

      • on: boolean

      Returns void

    • Update camera-dependent uniforms (viewport, near cull, pixel ratio).

      Push again after a resize, a near-cull change or a pixel-ratio change. The projection itself — FOV, ortho zoom, off-axis frustum AND the ortho/perspective kind — is read in shader from the projection matrix of the draw (luxarIsOrthoProjection() / isOrthoProjectionTSL()), so a camera-kind flip or a draw through another camera needs no push.

      Parameters

      • resolution: Vector2

        Viewport resolution in pixels

      • OptionalnearCull: number

        Near-fade start distance in world units (consumed by all four geometry materials via the shared perspectiveNearFade)

      • pixelRatio: number = 1

        Physical render-target pixels per CSS pixel; screen-space appearance constants scale with it above 1×

      Returns void

    • keep pick footprint in lock-step with the visible footprint by mirroring radius scale updates. Called from the commit helpers when geometry dtype scaling changes (e.g. placeholder → normalized Uint8 commit).

      Parameters

      • scale: number

      Returns void

    • Rebind the point data texture (plain uniform update). Mirrors GSplatPickingMaterial.updateSplatTexture.

      Parameters

      • texture: DataTexture | null

      Returns void