Wall-clock ceiling on the per-frame wait for the LOD selector to settle
(hooks.isLODSettled). A fine level that is genuinely being refetched over
the network can take a while; 2 s is generous enough to cover a normal
reload and short enough that a scene which cannot settle does not multiply
a 600-frame capture's runtime beyond recovery.
Wall-clock ceiling on the per-frame wait for the LOD selector to settle (
hooks.isLODSettled). A fine level that is genuinely being refetched over the network can take a while; 2 s is generous enough to cover a normal reload and short enough that a scene which cannot settle does not multiply a 600-frame capture's runtime beyond recovery.