Const
The fade value below which the point and gsplat vertex shaders discard the vertex, and the mesh fragment shader discards the fragment (lines instead only multiply the fade in per-fragment, reaching ~0 over the same band).
The fade value below which the point and gsplat vertex shaders discard the vertex, and the mesh fragment shader discards the fragment (lines instead only multiply the fade in per-fragment, reaching ~0 over the same band).