Luxar Viewer API Documentation - v2026.9.22
    Preparing search index...

    Variable RENDER_LAYER_UNPARTITIONEDConst

    RENDER_LAYER_UNPARTITIONED: 2

    The layer the refraction split moves the UNPARTITIONED meshes onto for one render call: meshes drawn by three's own materials (physical glass without refract_data, physical opaque surfaces), which cannot classify their fragments against the glass depth and are therefore drawn whole in pass A and left out of pass C. Restored in the same finally. Never persistent.