The cap applied when high DPR is not allowed: exactly CSS resolution.
1.0 is a Schelling point, not a tuned estimate — it is what every
non-HiDPI display renders, and it is the same value
BoundsLedger.dprCeiling demotes to when the adaptive loop earns that
conclusion the hard way from FPS evidence. This setting is that
demotion made the default.
The cap applied when high DPR is not allowed: exactly CSS resolution.
1.0 is a Schelling point, not a tuned estimate — it is what every non-HiDPI display renders, and it is the same value
BoundsLedger.dprCeilingdemotes to when the adaptive loop earns that conclusion the hard way from FPS evidence. This setting is that demotion made the default.