Luxar Viewer API Documentation - v2026.10.19
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    Variable GSPLAT_PICK_FRAGMENT_SHADERConst

    GSPLAT_PICK_FRAGMENT_SHADER: string = ...

    Picking fragment shader for gsplats. Outputs vec4(nodeId, elementId-low16, brightness, elementId-high16) with brightness-as-depth (or real projected depth when uSurfaceDepth == 1 — surface/'normal' mode). Uses tighter truncation (1.5σ squared = 2.25) for precise picking.