Const
Fragment shader for standard point rendering.
Computes the shifted-truncated super-Gaussian falloff, GOG color adjustment, and alpha output. The picking system uses a different fragment shader (see picking/point-picking-material.ts).
Fragment shader for standard point rendering.
Computes the shifted-truncated super-Gaussian falloff, GOG color adjustment, and alpha output. The picking system uses a different fragment shader (see picking/point-picking-material.ts).