Luxar Viewer API Documentation - v2026.10.19
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    GSPLAT_FRAGMENT_SHADER: string = ...

    Fragment shader for standard Gaussian splat rendering.

    Uses the 2D Cholesky factor passed from vertex shader to compute Mahalanobis distance, then applies shifted Gaussian falloff. The picking system uses a different fragment shader (see picking/gsplat/shaders.ts).