Luxar Viewer API Documentation - v2026.10.19
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    Variable GSPLAT_VISIBILITY_FLOORConst

    GSPLAT_VISIBILITY_FLOOR: 0.0001 = 1e-4

    Visibility floor of the gsplat fragment shaders: a fragment whose (gain-aware, alpha-folded) shifted-Gaussian intensity falls below this is discarded (intensity * max(uIntensity, 1) < 1e-4 in the visual shader, intensity < 1e-4 in the pick shader). Interpolated into those discards AND the vertex footprint math, so the two cannot disagree.