Luxar Viewer API Documentation - v2026.9.22
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    Variable VOLUMETRIC_SERIES_C2_DIVISORConst

    VOLUMETRIC_SERIES_C2_DIVISOR: number = ...

    The τ² term is emitted as a DIVISION by 1/C2 (exactly 6 in doubles) on both shader backends — the historical τ·τ/6.0 form — so float32 rounding and the TSL codegen snapshot stay bit-identical (multiplying by the rounded reciprocal instead can differ by 1 ulp).