Luxar Viewer API Documentation - v2026.9.22
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    GLSL_GLASS_PARTITION_UNIFORMS: "\n // Refraction split (glass-partition.ts): 0 off, 1 keep behind-or-none, 2 keep front.\n uniform int uGlassPartition;\n // Refracting-glass front-face window depth; the cleared 1.0 means \"no glass here\".\n uniform sampler2D uGlassDepth;\n" = ...

    The GLSL uniform pair, for the fragment stage of every WebGL data shader. Emitted as a string so the shader sources stay plain template literals.