Luxar Viewer API Documentation - v2026.10.19
    Preparing search index...
    SHADOW_STORE_MAX_WAIT_MS: 1000

    Upper bound (ms) a foreground pass waits for an in-flight shadow store before assembling the slice itself. A healthy shadow pass is budget-bounded (≈ one frame budget + one level) and started a frame EARLIER than the foreground, so it lands first; this only fires when the shadow has stalled (a hung fetch has no timeout of its own). Well below the prefetcher's own 5 s stall guard, so a stuck shadow costs one visible hitch, not a freeze.