The thresholds trade ordering freshness against sort traffic: at 3° /
5% of the bounding radius a slow orbit re-sorts a few times per
second while an idle camera never dispatches. Frames between dispatch
and resolve render the previous order — bounded staleness, standard
3DGS behavior.
Depth-sort scheduling defaults (depth-sorting Phase 3, spec §6).
The thresholds trade ordering freshness against sort traffic: at 3° / 5% of the bounding radius a slow orbit re-sorts a few times per second while an idle camera never dispatches. Frames between dispatch and resolve render the previous order — bounded staleness, standard 3DGS behavior.