capElementsPerPixel 4: a sum-projected node needs a few elements per
pixel to keep its integrated brightness smooth; beyond that every further
element is overdraw the GPU pays for and the eye cannot see. The audited
pathological views sat at 600–100 000 elements per pixel.
Projected-density guard defaults.
capElementsPerPixel4: a sum-projected node needs a few elements per pixel to keep its integrated brightness smooth; beyond that every further element is overdraw the GPU pays for and the eye cannot see. The audited pathological views sat at 600–100 000 elements per pixel.