Luxar Viewer API Documentation - v2026.9.22
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    Variable DEFAULT_POINT_RADIUSConst

    DEFAULT_POINT_RADIUS: 0.5

    World-space radius used for EVERY point when a points node stores no radii array.

    Both the geometry fill (the per-point radius attribute handed to the shader) and the world-space footprint the bounding box is padded by read this, so a radii-less node draws discs of exactly this size.

    MIRROR: DEFAULT_POINT_RADIUS in packages/luxar/src/luxar/typing_utils/constants.py must hold the same value — the Python writer expands a no-radii chunk's spatial bounds by it, so that the stored bound is never tighter than the footprint drawn here. Both sides are pinned by tests that name each other.