CompileOne: (
renderer: THREE.WebGLRenderer,
camera: THREE.Camera,
targetScene: THREE.Scene,
compileObject: THREE.Object3D,
signal: AbortSignal,
) => Promise<void> | void
Type Declaration
-
- (
renderer: THREE.WebGLRenderer,
camera: THREE.Camera,
targetScene: THREE.Scene,
compileObject: THREE.Object3D,
signal: AbortSignal,
): Promise<void> | void
-
Parameters
- renderer: THREE.WebGLRenderer
- camera: THREE.Camera
- targetScene: THREE.Scene
- compileObject: THREE.Object3D
- signal: AbortSignal
Returns Promise<void> | void
Links one keeper material against the live scene and waits for driver completion.