Like its three siblings, including updateCameraParams — the mesh pick pass has
no screen-space footprint to size, but it does have to reproduce the visual near
fade, so it takes the same near-cull input and joins the same broadcast,
exactly as the visual mesh material does.
Like its three siblings, including
updateCameraParams— the mesh pick pass has no screen-space footprint to size, but it does have to reproduce the visual near fade, so it takes the same near-cull input and joins the same broadcast, exactly as the visual mesh material does.