HDR output (PROTOTYPE, ?hdr): the headroom bounds and the state a
WebGPU renderer carries when it presents to an extended-range canvas.
Headroom is how far above SDR white the display can go, as a multiple of
SDR white. Shared by config/url-params (which clamps ?hdr=<n>), the
renderer setup, post-processing and the Rendering panel.
HDR output (PROTOTYPE,
?hdr): the headroom bounds and the state a WebGPU renderer carries when it presents to an extended-range canvas.Headroom is how far above SDR white the display can go, as a multiple of SDR white. Shared by
config/url-params(which clamps?hdr=<n>), the renderer setup, post-processing and the Rendering panel.