Drive PickingSystem.renderPickBuffer() over real (main, pick) material pairs without a GL context: the renderer is a stub of exactly the surface the pick render touches, so the per-node visual → pick syncs run for real.
PickingSystem.renderPickBuffer()
Drive
PickingSystem.renderPickBuffer()over real (main, pick) material pairs without a GL context: the renderer is a stub of exactly the surface the pick render touches, so the per-node visual → pick syncs run for real.