Luxar Viewer API Documentation - v2026.9.22
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    Module tests/e2e/harnesses/tsl-harness/points

    Point shader family for the TSL ↔ GLSL parity harness: the visual point-sprite variants (falloff sweep, gamma fast path, max-mode premultiply, volumetric emission–absorption, colormap LUT, perspective sizing, subpixel floor, near fade, behind-camera guard, sorted-index permutation) plus the point-pick counterparts. 18 registry entries (incl. the multi-row texture-orientation variant).

    POINT_SHADERS