Luxar Viewer API Documentation - v2026.9.22
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    Module rendering/post-processing/fxaa/shaders

    FXAA post-pass shader sources.

    Standard "FXAA Quality" preset, GLSL3. Single-pass edge anti-aliasing on tone-mapped LDR pixels — runs after the mega-shader.

    Lives in its own module so the eventual WebGPU/TSL port has a single place to add a NodeMaterial factory without touching pass.ts.

    FXAA_VERTEX_SHADER
    FXAA_FRAGMENT_SHADER
    FXAA_SOURCE