FXAA post-pass shader sources.
Standard "FXAA Quality" preset, GLSL3. Single-pass edge anti-aliasing on tone-mapped LDR pixels — runs after the mega-shader.
Lives in its own module so the eventual WebGPU/TSL port has a single place to add a NodeMaterial factory without touching pass.ts.
pass.ts
FXAA post-pass shader sources.
Standard "FXAA Quality" preset, GLSL3. Single-pass edge anti-aliasing on tone-mapped LDR pixels — runs after the mega-shader.
Lives in its own module so the eventual WebGPU/TSL port has a single place to add a NodeMaterial factory without touching
pass.ts.