Bloom pyramid shader sources.
Three fullscreen passes share a unit-triangle vertex shader:
Source-of-truth lives here so the eventual WebGPU/TSL port has one place to add NodeMaterial factories without touching chain.ts.
chain.ts
Bloom pyramid shader sources.
Three fullscreen passes share a unit-triangle vertex shader:
Source-of-truth lives here so the eventual WebGPU/TSL port has one place to add NodeMaterial factories without touching
chain.ts.