Ray-AABB culling for PickingSystem.
Quick cursor-over-empty-space check that lets the orchestrator skip the GPU readback when the ray doesn't intersect any registered pick node's world-space AABB.
Ray-AABB culling for PickingSystem.
Quick cursor-over-empty-space check that lets the orchestrator skip the GPU readback when the ray doesn't intersect any registered pick node's world-space AABB.