Where a scene-derived environment capture looks out from.
A cube map is exact only at its probe point (spec §3.3, "parallax"). auto is the
scene bounds centre — the showcase case; node:<path> is a node's world bounding-box
centre — what a marker shell around a cluster wants; a literal [x, y, z] is a world
position for everything else. Probes are resolved against the LIVE scene graph at
capture time, so a node that has not committed yet resolves to the scene centre with a
warning rather than to the origin.
Where a scene-derived environment capture looks out from.
A cube map is exact only at its probe point (spec §3.3, "parallax").
autois the scene bounds centre — the showcase case;node:<path>is a node's world bounding-box centre — what a marker shell around a cluster wants; a literal[x, y, z]is a world position for everything else. Probes are resolved against the LIVE scene graph at capture time, so a node that has not committed yet resolves to the scene centre with a warning rather than to the origin.