Luxar Viewer API Documentation - v2026.9.22
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    Module data/scene-loader/nodes/load-sound-node

    Initial-load path for a single sound leaf node.

    A sound node is heard rather than drawn, so this is the smallest leaf loader: it attaches a placeholder THREE.Group (with the node transform, so a spatial voice parented under it inherits the scene-graph pose), reads the optional (K, ndim) positions array, and binds a lazy clip reader to the scene's store — the same raw store.get() the overlay manager's opaque-file reader wraps. The clip bytes are NOT fetched here; the audio engine decodes them after the scene attaches (audio/audio-engine.ts), so scene load stays fast and a viewer that never creates an AudioContext never pays for a decode.

    No loader-registry registration: the node has no per-slice fetch, so it takes no part in the update sweep and has no retry path. Errors surface through loadLeafNode like every other leaf, so siblings still render.

    loadSoundNode