Bind the sound layer to a loaded scene.
Applies the authored viewer_config.audio defaults (the listener's persisted mute / master gain win), then hands the engine the scene root so it finds the sound-node placeholders loadSoundNode attached and starts decoding their clips.
viewer_config.audio
loadSoundNode
Bind the sound layer to a loaded scene.
Applies the authored
viewer_config.audiodefaults (the listener's persisted mute / master gain win), then hands the engine the scene root so it finds the sound-node placeholdersloadSoundNodeattached and starts decoding their clips.