Bind a loaded scene's authored story waypoints (viewer_config.waypoints)
to the dims manager: match once now (snap — the opening framing, ahead of the
plain camera block), then fly whenever a dimension change makes a different
waypoint match. Each port is a piece the app already owns; the driver only
sequences them.
Bind a loaded scene's authored story waypoints (
viewer_config.waypoints) to the dims manager: match once now (snap — the opening framing, ahead of the plaincamerablock), then fly whenever a dimension change makes a different waypoint match. Each port is a piece the app already owns; the driver only sequences them.