What the panel needs from the sound layer for its sound rows (SOUND_SPEC.md §4.2). Late-bound like the camera framer: the panel is built before the audio engine exists, and the engine lives in a layer the UI may not import.
sound
SOUND_SPEC.md
Mute path (a sound node) or every sound node under it (a group). The eye of a parent group therefore silences its sounds, as it hides its geometry.
path
Live per-node linear gain, [0, 2].
[0, 2]
What the panel needs from the sound layer for its
soundrows (SOUND_SPEC.md§4.2). Late-bound like the camera framer: the panel is built before the audio engine exists, and the engine lives in a layer the UI may not import.