Node type identifier.
Specialized-group discriminant.
Geometry type the user sees this layer as. All children must resolve to this same display type (homogeneity is mandatory for Partition — you cannot decompose a single logical layer into mixed-type parts).
Spelled out rather than GeometryTypeName: this is the PARTITION-CAPABLE
subset of the vocabulary, so do not widen it when a geometry type is added —
declare that type's partition capability in types/geometry-capabilities
instead, and extend this union only if it comes out true. It happens to
cover the whole vocabulary today (mesh's partition flag is now true),
which does NOT make it the vocabulary — a future type may answer false.
Per-part element cap that drove the BSP recursion. Recorded for diagnostics and for future partition-aware tools.
"Element" is the drawn primitive of display_type, so for 'mesh' this
counts FACES, not vertices — the BSP recurses on face centroids and a part's
vertex count is whatever its faces happen to reference.
Optionalposition_Union of children's position_bounds. Lets picking / framing /
scene-bounds-cache treat the layer as one logical entity rather
than as N independent meshes.
Optionalbsp_Split-plane record of the recursive decomposition that produced the parts. Enables the depth-sort coordinator's BSP traversal; absent → it falls back to a per-part centroid-distance heuristic, which is NOT a valid painter's order and pops at the seams as the camera moves.
Written by every producer that has one: native points/lines/gsplats/mesh
partition= adders, to_spatial_partition (the tiles / adaptive
recipes, gsplat partition), content- and uniform-tiled fits, and the
batch-fit streaming merge. Absent on a pre-2026.7 store, or where a
transform could not carry the planes through.
Exact for point/gsplat BSP cells. Approximate for centroid-split lines/mesh and uniform tiling, whose apodized parts keep their overlap band; those cuts still bound ambiguity to geometry crossing a plane. See BspTreeNode.
Optionaltransform4x4 transform matrix (column-major for THREE.js).
OptionalopacityOptional compositing rendering attrs (inherited via scene-graph composition).
OptionalabsorptionOptionalgammaOptionalintensityOptionaloffsetOptionalblending_OptionallayerOptionalvisibleOptionalnd_Optional nD transform (per-dimension affine / permutation).
Optionalextend_Visibility extension across non-displayed dimensions.
Metadata stored on a kind=
partitionGroupnode's.zattrs.