Live projected-density state of one drawable node, as measured by the
density guard (scene/projected-density.ts). Distinct from the LOD chip:
that one says how much of the node is RESIDENT, this one says how much of
the resident data the shader actually DRAWS this frame. Pure observability.
Live projected-density state of one drawable node, as measured by the density guard (
scene/projected-density.ts). Distinct from the LOD chip: that one says how much of the node is RESIDENT, this one says how much of the resident data the shader actually DRAWS this frame. Pure observability.